Monday, February 25, 2013

Gaming Everywhere, But Don’t You Want Them At Home?

Monday February 25, 2016 – Shelby Cunningham

It’s still a little early to know if Sony has something else up its sleeve, but after the PS4 announcement I feel like Sony isn’t meeting the competition head on. The Xbox 360 has been the PS3’s primary competitor, and the Xbox 360 has dominated the living room in terms of gaming and Internet video streaming, as well as being able to be used as a pay TV STB in some instances. Sony logged success with its streaming services too but Microsoft has been more aggressive and successful at taking over the living room for gaming and video streaming.

Microsoft hasn’t even officially announced the next generation Xbox yet and we have already heard significant rumors about focus on TV integration, use as a pay TV STB, DVR, and Internet streaming, as well as traditional gaming of course. We have seen the official PS4 announcement that promises a new controller and the integration of cloud gaming for backward compatibility. In addition Sony wants to focus on “gaming everywhere.”

With the announcement of the PS4, why does it appear that Sony has shifted visions with this new “gaming everywhere” focus? Similar to the familiar “TV everywhere” system and movement, Sony wants to bring gaming wherever the gamer may happen to be. This is an interesting concept for consoles, which in years past have sought to bring the gamer into the living room and tried to convince him or her to use the console for more than just gaming (to use it for all kinds of entertainment in fact).

Why build a sophisticated piece of hardware to plop into a living room and then send the gamer out into the world?  Why not just allow them to update their PS3s and other Sony hardware devices, making use of the recently acquired Gaikai cloud gaming capabilities?

Not emphasizing a “media center” aspect of the new system appears to be a change in strategy, or at least, messaging.

To be fair, many people will appreciate the focus on gaming, but I believe a wider audience will not be available down the road for this device unless it offers more than games.